Set during an unspecified future era, Douglas Quaid (Arnold Schwarzenegger) is a construction worker who longs for a trip to Mars. His wife, Lori (Sharon Stone) isn't so keen on it--she'd prefer a trip to Saturn, or a space cruise. Riding on the subway one day, Quaid notices a television advertisement for a company named Rekall, which specializes in memory implants of vacations. Quaid checks into it as an alternate means of having a "Mars vacation". While at Rekall, he chooses an alternate personality upgrade of a secret agent. However, while undergoing the procedure, something goes wrong. He learns that his Quaid identity was a memory implant and he really _is_ a secret agent. Now that he has his real memory back, he's on the run and he escapes to Mars. But why is everyone after him? <br/><br/>Total Recall, based on "We Can Remember It for You Wholesale", a short story from 1974 by Philip K. Dick (and novelized in conjunction with the film production by Piers Anthony), had a laborious history getting to the silver screen. Tens of drafts were written. Production companies were attached then went out of business. Many directors and stars were attached who either changed their minds or who were dropped. Luckily, Arnold Schwarzenegger talked Carolco into picking up the project for him, with Paul Verhoeven--who'd already proved his mettle on the similarly toned RoboCop (1987)--on board as director, because this is an excellent film.<br/><br/>While Total Recall certainly has influences, including "The Martian Chronicles" (1980), Dune (1984) and the first major film based on a Philip K. Dick work, Blade Runner (1982), it's more notable for the films that it has influenced in subsequent years, including The Fifth Element (1997) and many of the "rubber reality" films such as Abre los ojos (1997)/Vanilla Sky (2001) and The Thirteenth Floor (1999). It's also yet another film on the very long list that have had various elements "adapted" into part of The Matrix (1999)--most explicitly here, the "bug" that Quaid has to remove from his body with a high-tech machine and the possibility of "waking up" from a particular reality by taking "the red pill".<br/><br/>Although it's easy to interpret Total Recall in a very straightforward manner, so that the bulk of what we're seeing at any particular moment and the bulk of the dialogue are the literal reality, very convincing arguments can be made that the majority of the film is a depiction of Quaid's memory implant while in the "patient's chair" at Rekall. And those certainly aren't the only two interpretations possible.<br/><br/>What matters more than thinking one has a "right answer", though, is the deeply captivating story that provokes our interpretations and the amount of fun we have getting there. Verhoeven and the scriptwriting team, which included Dan O'Bannon and Ronald Shusett, the writing team behind the Alien films (beginning with Alien, 1979), never let us go very long without another plot twist, most of which force a reinterpretation of the material that went before. The twists occur about once per every ten minutes, if not more frequently.<br/><br/>The film is notable for its special effects by Rob Bottin, which were far ahead of their time, and its fantastic production and art design, which manage to make us feel both that we're experiencing a vicarious trip to a "future grunge" Mars and an almost "Doctor Who" (1963)-ish absurdly artificial reality, complete with supersaturated red skies, ala Frank R. Paul's illustrated covers for the Amazing Stories fiction magazine.<br/><br/>Some locations in Mexico were used for the film, including some subway shots on Mars, and actual commercial sign age was incorporated into the film. There's a lot of fun to be had noticing all of the cultural differences and similarities that the future era of the film will bring. Verhoeven delights in subtle glimpses of various symbols and accoutrement's. His view of the future is one full of corruption, commercialism and decadence. He doesn't have much confidence in a "bright new world" as humans spread out to new territory.<br/><br/>Verhoeven is basically extending the way things are now to the future; it's as if he sees our state as indicative of human nature, so that as long as we're humans, people are going to be taking advantage of one another, trying to control one another, engaging in behavior that's a conflict between desires and societal mores, but also helping out each other when the going gets tough. In these respects, Total Recall has culture-satirical similarities to later films such as Starship Troopers (1997), which isn't surprising given that Verhoeven directed both films. It's notable that Total Recall's future is not quite as bleak as Starship Trooper's.<br/><br/>But the film is hardly less violent. Verhoeven's initial cut was given an X by the MPAA for violence. A number of scenes had to have small edits, most of which have thankfully been restored on at least one special edition DVD. The violence here is a lot more small scale and personal than Starship Troopers. In terms of the visceral, Total Recall often rides a gray area somewhere between action and horror. While the action isn't as explosive as many Schwarzenegger films, the suspense never resolves until the end. This is an amazing thrill ride of a film.
Action / Adventure
Action / Adventure
Douglas Quaid is haunted by a recurring dream about a journey to Mars. He hopes to find out more about this dream and buys a holiday at Rekall Inc. where they sell implanted memories. But something goes wrong with the memory implantation and he remembers being a secret agent fighting against the evil Mars administrator Cohaagen. Now the story really begins and it's a rollercoaster ride until the massive end of the movie.
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